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Lastima que no está la versión Android

Very Good work can't wait to see more

(+2)

I will start by saying that I quite enjoy the art.
I only gave the game a quick try and I reccommend you look into changing the UI around. Specifically the amount of windows between steps between doing anything is very high. Lets say I wish to talk with Kei, click leave room, narrator says where to? Maybe living room? No one is there, the only option is leave followed by narrator asking where to, find her in dining room, decide to talk, she says some fluff, and then it moves the menu back to 2 options "go up to Kei" or Leave.
Initial reccomendations would be remove the Where to? question from the narrator if you can add it to the menu it would work but as its now its not adding anything.  (same for you arrived at Shuichiin Academy, the picture changed I can see that).
Second thing would be indicate somehow if someone can be found at a location or if its empty.
Remove the first entry menu from the school. It does not add much, its better to have more options in the second menu.
Maps are nice but if you want to keep the basic menu you could move the day default to the school, and have a menu of the girls to meet + Work, study, exercise each taking to the correct location.
As a general rule I would reduce the number of clicks needed to get from "I want to do X" to doing X. 

(Some padding/movement works but that is more enjoyable if its condenced. In another game I might have to move between different rooms to do something only to notice "hey there is a indicator that something is happening in this room I wasn't planning on going to" effectively stumbling on events but that works if you know where you are going in the first place)